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	<title>Monovektor &#187; Processing</title>
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	<link>http://monovektor.com</link>
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		<title>PARTICLE, SCHMARTICLE</title>
		<link>http://monovektor.com/2011/11/particle-schmarticle/</link>
		<comments>http://monovektor.com/2011/11/particle-schmarticle/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 21:00:46 +0000</pubDate>
		<dc:creator><![CDATA[Håkan @ Monovektor]]></dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[Scriptographer]]></category>
		<category><![CDATA[HTML5 Canvas]]></category>
		<category><![CDATA[Particle System]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Procedural Generation]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Simulation]]></category>

		<guid isPermaLink="false">http://monovektor.com/?p=1692</guid>
		<description><![CDATA[I&#8217;ve been looking for some time at the stuff that Daniel Shiffman, author of the upcoming book The Nature of Code, have written about Processing. One of the things being his particle system (Wikipedia article here) and I&#8217;ve figured that, with Scriptographer&#8217;s support of animation within Adobe Illustrator, it could be possible to achieve something <a href="http://monovektor.com/2011/11/particle-schmarticle/">[more…]</a><br /><br /><small><a href="http://monovektor.com/2011/11/particle-schmarticle/">Comment</a> / <a href="http://www.facebook.com/sharer.php?u=http://monovektor.com/2011/11/particle-schmarticle/&t=PARTICLE, SCHMARTICLE">Share on Facebook</a> / 
	
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				<content:encoded><![CDATA[<p>I&#8217;ve been looking for some time at the stuff that <a title="Daniel Shiffman" href="http://www.shiffman.net/bio/" target="_blank">Daniel Shiffman</a>, author of the upcoming book <a title="The Nature of Code" href="http://www.shiffman.net/teaching/nature/" target="_blank">The Nature of Code</a>, have written about <a title="Processing" href="http://processing.org/" target="_blank">Processing</a>. One of the things being his <a title="Particle System" href="http://www.shiffman.net/teaching/nature/particles/" target="_blank">particle system</a> (Wikipedia article <a title="Particle systems" href="http://en.m.wikipedia.org/wiki/Particle_system" target="_blank">here</a>) and I&#8217;ve figured that, with Scriptographer&#8217;s support of animation within Adobe Illustrator, it could be possible to achieve something similar.<br />
After a quick internet browsing I found a <a title="Particle system" href="http://jarrodoverson.com/static/demos/particleSystem/" target="_blank">javascript particle system class</a> using HTML5&#8242;s canvas (try it out, very fun indeed) by <a title="Jarrod Overson" href="http://jarrodoverson.com/" target="_blank">Jarrod Overson</a> which should, after a quick peek at the sourcecode, come very much in handy.</p>
<p>This will, no doubt, be the biggest undertaking &#8211; with regards to the complexity of the code required &#8211; I&#8217;ve done to date so there will probably be a lot more posts around this topic in the future as this was more of a mission statement than anything else.<img class="aligncenter size-large wp-image-1721" title="Schmarticles?" src="http://monovektor.com/wp-content/uploads/2011/11/particle_tracks_800x600-590x442.jpg" alt="" width="590" height="442" /></p>
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		<item>
		<title>THE FUTURE MR CITY PLANNER?</title>
		<link>http://monovektor.com/2011/03/the-future-mr-city-planner/</link>
		<comments>http://monovektor.com/2011/03/the-future-mr-city-planner/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 12:14:06 +0000</pubDate>
		<dc:creator><![CDATA[Håkan @ Monovektor]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[Scriptographer]]></category>
		<category><![CDATA[Geometry]]></category>
		<category><![CDATA[L-systems]]></category>
		<category><![CDATA[Lines]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[Patterns]]></category>
		<category><![CDATA[Procedural Generation]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://monovektor.com/?p=371</guid>
		<description><![CDATA[Some days ago I found a paper entitled &#8216;Procedural modelling of cities&#8216; written by Parish and Müller (creators of CityEngine), and was reminded of Introversion&#8216;s game-in-progress Subversion.Procedural generated cities produce some rather interesting patterns so I started to look around for more code and found the Suicidator City Generator, a free Python script for Blender. <a href="http://monovektor.com/2011/03/the-future-mr-city-planner/">[more…]</a><br /><br /><small><a href="http://monovektor.com/2011/03/the-future-mr-city-planner/">Comment</a> / <a href="http://www.facebook.com/sharer.php?u=http://monovektor.com/2011/03/the-future-mr-city-planner/&t=THE FUTURE MR CITY PLANNER?">Share on Facebook</a> / 
	
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				<content:encoded><![CDATA[<p>Some days ago I found a paper entitled &#8216;<a title="Download paper" href="http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.92.5961&amp;rep=rep1&amp;type=pdf" target="_blank">Procedural modelling of cities</a>&#8216; written by Parish and Müller (creators of <a title="CityEngine" href="http://www.procedural.com/cityengine/features.html" target="_blank">CityEngine</a>), and was reminded of <a title="Introversion" href="http://www.introversion.co.uk/index.html" target="_blank">Introversion</a>&#8216;s game-in-progress <a title="Subversion" href="http://www.introversion.co.uk/subversion/" target="_blank">Subversion</a>.<a href="http://monovektor.com/wp-content/uploads/2011/03/roadgen1.jpg"><img class="alignnone size-full wp-image-404" title="Subversion 1" src="http://monovektor.com/wp-content/uploads/2011/03/t_roadgen1.png" alt="" width="590" height="100" /></a><a href="http://monovektor.com/wp-content/uploads/2011/03/roadgen2.jpg"><img class="alignnone size-full wp-image-405" title="Subversion 2" src="http://monovektor.com/wp-content/uploads/2011/03/t_roadgen2.png" alt="" width="590" height="100" /></a><a href="http://monovektor.com/wp-content/uploads/2011/03/roadgen3.jpg"><img class="alignnone size-full wp-image-406" title="Subversion 3" src="http://monovektor.com/wp-content/uploads/2011/03/t_roadgen3.png" alt="" width="590" height="100" /></a>Procedural generated cities produce some rather interesting patterns so I started to look around for more code and found the <a title="Suicidator City Generator" href="http://arnaud.ile.nc/sce/" target="_blank">Suicidator City Generator</a>, a free Python script for Blender.</p>
<p><span id="more-371"></span></p>
<p>Jared Tarbell&#8217;s homepage <a title="Complexification" href="http://www.complexification.net/" target="_blank">Complexification</a> is another page I had found earlier. He has made some amazing scripts using <a title="Processing.org" href="http://processing.org/" target="_blank">Processing</a> and his random line, water color script very much resembles a huge city viewed from above.<a href="http://monovektor.com/wp-content/uploads/2011/03/Complexification.png"><img class="alignnone size-large wp-image-416" title="Complexification" src="http://monovektor.com/wp-content/uploads/2011/03/Complexification-590x437.png" alt="" width="590" height="437" /></a>Anyway, I threw myself head-over-heels into this undertaking and spent two nights trying to make my own city generator and came up with this.<img class="alignnone size-full wp-image-415" title="Random City" src="http://monovektor.com/wp-content/uploads/2011/03/Random-City.png" alt="" width="577" height="537" />Now, I must say that it looks fairly satisfying but it only works a fraction of the times I run it and I have no control over any of the parameters I should be able to control such as population density, map type (raster, radial or a mix of the two), road curvature, road classes and their potential to spawn new branches.</p>
<p>As in Introversion&#8217;s Subversion I guess that I would have to make use of some complex L-system but that is a little too much above my competence level, for the moment.</p>
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		</item>
		<item>
		<title>SAVILLE RASTER</title>
		<link>http://monovektor.com/2011/02/saville-raster/</link>
		<comments>http://monovektor.com/2011/02/saville-raster/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 13:22:03 +0000</pubDate>
		<dc:creator><![CDATA[Håkan @ Monovektor]]></dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[Scriptographer]]></category>
		<category><![CDATA[Lines]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[NodeBox]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Rasters]]></category>
		<category><![CDATA[Saville]]></category>
		<category><![CDATA[thumb]]></category>

		<guid isPermaLink="false">http://monovektor.com/?p=142</guid>
		<description><![CDATA[The Saville Raster was the first script I wrote for Scriptographer, though I have to admit that I had alot of help from a friend. The idea wasn&#8217;t my own. Jürg Leni, creator of the Scriptographer plugin, had commissioned a script, called Faust, that produced this effect for an artist and the script wasn&#8217;t published <a href="http://monovektor.com/2011/02/saville-raster/">[more…]</a><br /><br /><small><a href="http://monovektor.com/2011/02/saville-raster/">Comment</a> / <a href="http://www.facebook.com/sharer.php?u=http://monovektor.com/2011/02/saville-raster/&t=SAVILLE RASTER">Share on Facebook</a> / 
	
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				<content:encoded><![CDATA[<p><a href="http://monovektor.com/wp-content/uploads/2011/02/Picture-12.png"><img class="alignnone size-large wp-image-145" title="Depth map" src="http://monovektor.com/wp-content/uploads/2011/02/Picture-12-590x403.png" alt="" width="590" height="403" /></a></p>
<p>The Saville Raster was the first script I wrote for <a href="http://www.scriptographer.org" target="_blank">Scriptographer</a>, though I have to admit that I had alot of help from a friend.</p>
<p>The idea wasn&#8217;t my own. Jürg Leni, creator of the Scriptographer plugin, had commissioned a script, called Faust, that produced this effect for an artist and the script wasn&#8217;t published on the site. Alot of people in the forum had expressed a desire for this script and I thought that if the Faust script couldn&#8217;t be released due to some reason or other that wouldn&#8217;t stop me from posting my own version. I really liked it too and figured that this couldn&#8217;t be all that hard to do so I sat down with a friend, with a much higher understanding of javascript than me, and started scripting.</p>
<p>It didn&#8217;t take long and the result was very satisfying and really sparked a new interest in trying to use Illustrator as a tool for more procedurally generated art/design, such as <a title="Processing" href="http://www.processing.org/" target="_blank">Processing</a> or <a title="NodeBox" href="http://nodebox.net/code/index.php/Home" target="_blank">NodeBox</a>/<a href="http://beta.nodebox.net/" target="_blank">NodeBox 2</a>. I named it Saville Raster after its strong resemblance of Peter Saville&#8217;s iconic album cover for Joy Division&#8217;s Unknown Pleasures.</p>
<p><img class="alignnone size-full wp-image-144" title="Joy Division - Unknown Pleasures" src="http://monovektor.com/wp-content/uploads/2011/02/Joy-Division-Unknown-Pleasures-419602.jpg" alt="" width="480" height="480" /></p>
<p>Unfortunately, just a day or two after posting the script, I was contacted by Jürg who felt, although glad I had started using Scriptographer, obliged to remove the script. We exchanged some mails and sorted it all out.</p>
<p>If anything, I felt kind of flattered by the whole thing.</p>
<p><a href="http://monovektor.com/wp-content/uploads/2011/02/s.png"><img class="alignnone size-large wp-image-157" title="Saville" src="http://monovektor.com/wp-content/uploads/2011/02/s-590x338.png" alt="" width="590" height="338" /></a></p>
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