PARTICLE, SCHMARTICLE
I’ve been looking for some time at the stuff that Daniel Shiffman, author of the upcoming book The Nature of Code, have written about Processing. One of the things being his particle system (Wikipedia article here) and I’ve figured that, with Scriptographer’s support of animation within Adobe Illustrator, it could be possible to achieve something similar.
After a quick internet browsing I found a javascript particle system class using HTML5′s canvas (try it out, very fun indeed) by Jarrod Overson which should, after a quick peek at the sourcecode, come very much in handy.
This will, no doubt, be the biggest undertaking – with regards to the complexity of the code required – I’ve done to date so there will probably be a lot more posts around this topic in the future as this was more of a mission statement than anything else.