Yesterday I so happened to come up with the idea of combining some fonts and with a low opacity find out what the average letter would look like. Granted, this would be a rather tedious task to, by hand; type, align and adjust opacity for each letter so I wrote a quick script in Scriptographer [more…]
In my on-going quest of finding ways to make nice and interesting textures (one of the reason that I’m on the lookout for an old analog Xerox machine), I read a tutorial somewhere (I really should make more use of ⌘ + B) where the guy writing had a pretty neat trick to create his [more…]
What serendipity.
There I’m sitting, at work, the time is 03:22am and for some reason I’m googling pictures of the old boardgame HeroQuest when one image catches my eye. It’s by this guy; Mattias Gustavsson, posted over at RetroGameDev, who has made a pixel shader for a project he’s working on. The shader makes your images look like tmhey are viewed on an old worn-out TV. As it happens, Mattias made an executable of his filter, but unfortunately, it’s for Windows only…
As I’m in love with (or, at least, very fond of) all things retro, this was right up my alley. Clearly, nostalgia is the proof of that you’re getting older.
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I have bundled together a collection of swatches based on old computers and video games that may come in handy for any project involving the retro style of games from the 80′s, pixelart or whatnot. Most colors come from various Wikipedia articles such as these two [1, 2], so I can’t vouch for their fidelity, except for the gamma corrected Commodore 64 which is probably as close to the original as humanly possible.
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Had a coffee at Wayne’s before going to work today and noticed that the vintage movie star trading card-imitations I made as a free give-away for Teater Bartolini where featured in our local newpaper center spread. Looked ok, but I think I could have exaggerated the crude hand coloring alot more. Nevertheless, I’m quite satisfied anyway.
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