Posted November 14, 2011 at 22:00 in Graphics, Illustrator, Scriptographer - Say something

I’ve been looking for some time at the stuff that Daniel Shiffman, author of the upcoming book The Nature of Code, have written about Processing. One of the things being his particle system (Wikipedia article here) and I’ve figured that, with Scriptographer’s support of animation within Adobe Illustrator, it could be possible to achieve something similar.
After a quick internet browsing I found a javascript particle system class using HTML5′s canvas (try it out, very fun indeed) by Jarrod Overson which should, after a quick peek at the sourcecode, come very much in handy.

This will, no doubt, be the biggest undertaking – with regards to the complexity of the code required – I’ve done to date so there will probably be a lot more posts around this topic in the future as this was more of a mission statement than anything else.


Posted March 8, 2011 at 14:14 in Games, Graphics, Illustrator, Scriptographer - 1 comment

Some days ago I found a paper entitled ‘Procedural modelling of cities‘ written by Parish and Müller (creators of CityEngine), and was reminded of Introversion‘s game-in-progress Subversion.Procedural generated cities produce some rather interesting patterns so I started to look around for more code and found the Suicidator City Generator, a free Python script for Blender.



Posted February 14, 2011 at 15:22 in Graphics, Illustrator, Scriptographer - 13 comments

The Saville Raster was the first script I wrote for Scriptographer, though I have to admit that I had alot of help from a friend. The idea wasn’t my own. Jürg Leni, creator of the Scriptographer plugin, had commissioned a script, called Faust, that produced this effect for an artist and the script wasn’t published [more…]