L-SYSTEM

Posted October 28, 2011 at 15:56 in Graphics, Illustrator, Scriptographer - Say something

A year ago, almost to the day, as I was searching for ways to procedurally make random street maps (of which I wrote a post here), I got wind of L-Systems which seemed like a good venture for Scriptographer. I found Aristid Lindenmeyer‘s, book – The Algorithmic Beauty of Plants – as a high quality PDF (available for download here). But somehow this whole undertaking slipped away from me and I ended up doing something else. When I finally got to it, I rewrote the whole thing in one sitting. As a matter of fact, I had very much help from an unexpected find and seemingly unrelated blog by Graham Bradley where he thoroughly explains how he made an Enigma cipher emulator in javascript.

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THE FUTURE MR CITY PLANNER?

Posted March 8, 2011 at 14:14 in Games, Graphics, Illustrator, Scriptographer - 1 comment

Some days ago I found a paper entitled ‘Procedural modelling of cities‘ written by Parish and Müller (creators of CityEngine), and was reminded of Introversion‘s game-in-progress Subversion.Procedural generated cities produce some rather interesting patterns so I started to look around for more code and found the Suicidator City Generator, a free Python script for Blender.

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